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Showing posts with the label 3d

Is the Metaverse a future we want or a construct of commercial interest?

Quo Vadis, Metaverse? If you read popular Science Fiction, then you probably already have an idea of what the Metaverse is or at least how it is portrayed. Basically, we would be immersed in a virtual reality world with the idea of meeting, playing and working together in a fantastic setting while remaining physically separated. If you look at the difference in vision between Meta’s Mark Zuckerberg (who thinks we could all have meetings virtually or at least augmented) and Epic’s Tim Sweeny (Who believes the Metaverse should be a world for games and interaction), then you will see these visions are somewhat different. My ideal Metaverse is a global, immersive, digitally created computer environment that is accessible via the Internet, is open to everyone (and is governed by both commercial and non-commercial interests), may require devices that can translate between the virtual world and human senses, and allows for interoperability with other generated digital worlds.   But regar...

I have seen the future of VR and it is Alyxellent!

We have been toying with VR for like the last two years. And we got some interesting experiences out of VR, for example, BeatSaber has become my exercise routine. However, so far, I have not seen anything that would have given me this “wow” experience that VR had always promised. BeatSaber is great, I absolutely love it, but it is a one-dimensional experience that is akin to something you would play at Arcades. In short, not unlike Space Invaders, just a lot more physically demanding. So here comes Alyx – Alyx is a prequel or sequel (I am not sure) to the Half-life game series that have been popular in the early 2000s. Now for full disclosure: I have always been a fan of half-live and I could have written the same article 17 or so years ago by pointing out how half-live has changed the game industry (literally). So, it is with some excitement that I can proclaim that another title of the half-life series is changing the game industry – the virtual reality game industry that...

Make no mistake, we’re not going back to “normal”

Yes, there’s so much speculation as to what our medium- and long-term future might look like in a post-COVID19 world. If you read the newspapers and magazines ( here , here , and here ) you will have noticed that most reports talk about a delay of 18 months until we have a working vaccine. You can probably add another six months to that number until the production and distribution have scaled up; and then of course there are still question marks around herd-immunity and how long one stays immune after having built-up antibodies. In summary: we’ll be wearing masks for at least another two years. But you might also have read about accelerating the digital transformation of our lives and that we have significantly advanced topics that have lingered for 20 years, within the span of a month. For example, online grocery shopping and remote health care. Given that we now have a good two years to ease into a new reality, I have tried to think about what all this means for us as a specie...