Yes, there’s so much speculation as to what our medium- and long-term
future might look like in a post-COVID19 world. If you read the newspapers and
magazines (here, here, and here) you will
have noticed that most reports talk about a delay of 18 months until we have a
working vaccine. You can probably add another six months to that number until
the production and distribution have scaled up; and then of course there are
still question marks around herd-immunity and how long one stays immune after
having built-up antibodies. In summary: we’ll be wearing masks for at least
another two years. But you might also have read about accelerating the digital
transformation of our lives and that we have significantly advanced topics that
have lingered for 20 years, within the span of a month. For example, online
grocery shopping and remote health care. Given that we now have a good two
years to ease into a new reality, I have tried to think about what all this
means for us as a species and I tried to portrait this (somewhat dystopian)
future as I see it evolve over the coming decades. Keep in mind, this is just a
thin slice of this new reality where I see new applications and new ideas. With
that in mind, I outline three axioms:
1. A Stay-at-home society will change how we
conduct business
This assumes that we will not only have accepted stay-at-home but turned
it into a lifestyle. Now for obvious reasons, the service industry and the retail
sector will have to change the most alongside every other area where your
presence had been expected and deemed normal; In other words, think of the your
local baker or butcher but also think of concerts, the gym, education and other
“group” activities where the whole point of the exercise had been to come
together as an expression of an economics model (economies of scale and scope).
Here I think we will need to clearly distinguish between “necessary presence” and
“desired presence”. For example, in most cases, a visit to your primary care
physician is a necessary presence and I would argue probably always a desired
one as well. However, certain aspects of a physician visit may no longer be a
necessary presence and likewise, most “desired” presence scenarios may be
easily accessible from the cloud. With lots of wit and humor, I could declare
this the finest hour for introverts but it is in fact true that we don’t really
need concerts or gyms or hotels - or at least, we will have realized that
stay-at-home can provide some alternatives to these “physical” attractions even
though humans are not really built for a scenario where we have prolonged
non-physical interaction.
But let’s assume we will have to make sacrifices and start to give up on
desired presence situations. The impact on industry is evolutionary; some
industries will have to undergo dramatic changes, such as the hospitality-
events and fitness industry, while other industries will require
adjustments. Some businesses will
undoubtedly cease while others will persist and maybe even thrive. One thing
will be clear: every transaction that can be performed via the cloud will
greatly advance. This will start in phases but eventually, this model will
become the norm as the new economy will generate more value that way. A good
case to illustrate this is IKEA; famously known for its in-store experience has
had to shift towards a click and collect model since in most of Europe and
probably the world, their stores are currently closed. Likewise, most retailers
and supermarkets have now started to focus their attention on their online
offering as this is the only way they can generate revenue right now.
In case of necessary presence, there will be businesses able to maintain
their existing clientele for the time being (like a dentist, physician or a
hairdresser), however, over time (the long view) this might shift to unattended
models supported by telerobotic. Now think of the hospitality industry and restaurants:
take-away and delivery services will dominate and not be a by-product. Hotels
could use their rooms to recreate presence businesses that are now operated
with telerobotic; think of a one-person gym in a hotel room that supplies the
most relevant equipment as well as a virtual trainer. Or think about a
physician or even a surgeon performing procedures via telerobotic. And then
there is the sex industry.
2. Virtual- and augmented reality, telerobotic and
3D printing will break-through (eventually)
Distribution of products and services will shift towards the E-Commerce
spectrum. This has several ramifications for industry and companies alike. First
and foremost: there will be a focus on digitization with its main goal to reduce
on-premise functions. Today, only around 1/3 of knowledge workers in service-
and professional industries can work remotely (source: WEF). This
will require changes and not just a digitization of existing processes;
companies will have to look hard at where they gain most benefits from going
digital and transform so that most of their workforce can now work from home.
In the short-term this will be more like a knee-jerk reaction and
companies should think about digital transformation in earnest in order to
create truly new offerings for a stay-at-home society. In that regards, new
technologies might be called upon to fill this gap. New applications in virtual
reality could help with transitioning grocery shopping as we know it into the
new digital age by letting the shopper walk though the aisles and virtually
pick the items. But it is also essential in situations where shoppers require
assistance from knowledgeable staff, for example buying a bike where the
virtual assistant could show the differences between the bikes and explain the
functions. Mass events such as concerts and football games could be held as
virtual reality event and for the first time, you could see the band or be close
enough to the ball to see the football players facial expression. Tourism might
be offering virtual destinations, some that are real and some that are not. For
these types of applications, we will need new tools and companies will have to
figure out how to make these experience accessible. Likewise, in the area of
augmented reality, trying out clothes could be done from home with the help of
a sophisticated camera that can measure and size up (or rather the underlying
software that does the calculation), it would also help the creative community
by allowing them to see how something might look in the real world without
having to travel there. Think of architects and industrial designers.
We could see dramatic advances of telerobotic for applications where
presence is necessary. I suggested he physician visit or the dentist – these
examples are far-fetched and would fit in nicely in a dystopian world, however,
it is conceivable that this might one day be a reality. What if your dentist is
working remotely and the drilling is done via a remote controlled robotic arm; here we would simply need an assistant that
could be sourced locally (could even be a family member) and a place where this
equipment is accessible (again, hotels could be transformed for such purpose). I
suspect we would only start with the most extreme of such scenarios where the
aim would be to avoid as much pandemic risk as possible.
My fourth technology candidate is 3D printing – and this one is even
further out. We’ve been 3D printing all sorts of things at home but mostly
useless little plastic figurines; however, there is real application at home. I
have been able to print self-made objects that created value, for example so
far hooks and cable holders. These are simple examples that help with organization,
but it demonstrates value creation of at home printing. What if we started to
print parts at home and have a guided augmented reality tour to help with
repairs? Or what if we could print pieces of whole products and assemble them
at home? We assemble IKEA products today, why not also for every day household
items. Of course, 3D printing must become a lot more sophisticated; it would
require different materials and would need to be able to also mold and cut material,
create bcp boards, ICs etc. In short, it would be a very sophisticated workbench,
and this would require that we leapfrog our current understanding of physics or
basically this workbench would have to operate at molecular levels. To be sure,
this is pure science fiction now, and something taken straight out of Star Trek.
Nevertheless, the stay-at-home society would certainly create more incentives for
such a workbench as physical objects become harder to come by.
3. Society will partially migrate to a virtual
world
Looking at social
interaction for a stay-at-home society and the technology that may enable it,
we could also get inspiration from existing virtual worlds. Most online worlds
(aka. MMORPGs or Massively multiplayer online role-playing game) have created
their own rules and laws to establish societies; Today’s prime example is “World
of Warcraft” but it applies to any MMORPG (as a somewhat ironic side note,
“World of Warcraft” also had to deal with a pandemic).
However, even
in the non-game context, IBM has been known to experiment holding
meetings in a MMORPG
with some interesting learnings in how to approach the “soft-skill” aspect when
not physically present.
Furthermore, even
in today’s video games, there is clearly an incentive to improve one’s social
profile just like in the real world. This is done through digital goods that
the player visibly “wears” or it is reflected by the status or maturity of the
player. For example, “skins” and stickers in counter strike reflect a certain
social status as does the seniority (in terms of skill and age) of that player.
Another is digital pets in Roblox’ adopt me where you start with a cat or a dog
and continue to advance game play and your social status by “hatching” more
exclusive creatures such as “Shadow Dragon”. And then there is possibly Roblox’s
most prominent virtual world (at least in my household): royal high where items
can be bought and sold; the exclusivity of an item indirectly also determines
your social status in the game. Finally, as last example: Minecraft could also
be listed here where your standing is defined by how well you build and design.
There are many such worlds today, but they do not currently interoperate. This
is where Sci-fi comes back into the picture: What if the world of the
movie Ready Player One is in fact not so far away from today?
If the change in technology and business happen over the next decade or
so, then ultimately, we will start to socialize more in virtual environments. I
think we will witness a day when virtual experience is not far from what we
experience in the real world. Again, we lack the technology today but over the
next decades, Star Trek’s holodeck might give us an idea what the future holds.
In the
meantime, survival is for the fittest.
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