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Showing posts from 2020

Apple is Arming itself

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(source: Thenextweb.com) I’m still following Apple and developments in hardware and software in general as it is still somewhat of a hobby of mine (having started my professional career developing on NeXT). Even after I have given Apple bad grades here and here , I think yesterday’s announcement that Apple is moving to their own Arm chips, is something that had long been coming and I think it will potentially alter the computing landscape. While I’m certainly no longer able to have insight knowledge or even be able to follow the last development in chip design, I do believe in phases or cycles of evolution and revolution in technology and I think that’s true for information technology as it is for cars or anything else for that matter. Apple just started to ramp up on a revolution cycle.   Reading the opinion of analysts regarding Apple’s risky move from Intel to their own Chips left me bewildered. After all, this is Apple’s third processor architecture change – from the Motor

I have seen the future of VR and it is Alyxellent!

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We have been toying with VR for like the last two years. And we got some interesting experiences out of VR, for example, BeatSaber has become my exercise routine. However, so far, I have not seen anything that would have given me this “wow” experience that VR had always promised. BeatSaber is great, I absolutely love it, but it is a one-dimensional experience that is akin to something you would play at Arcades. In short, not unlike Space Invaders, just a lot more physically demanding. So here comes Alyx – Alyx is a prequel or sequel (I am not sure) to the Half-life game series that have been popular in the early 2000s. Now for full disclosure: I have always been a fan of half-live and I could have written the same article 17 or so years ago by pointing out how half-live has changed the game industry (literally). So, it is with some excitement that I can proclaim that another title of the half-life series is changing the game industry – the virtual reality game industry that

Make no mistake, we’re not going back to “normal”

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Yes, there’s so much speculation as to what our medium- and long-term future might look like in a post-COVID19 world. If you read the newspapers and magazines ( here , here , and here ) you will have noticed that most reports talk about a delay of 18 months until we have a working vaccine. You can probably add another six months to that number until the production and distribution have scaled up; and then of course there are still question marks around herd-immunity and how long one stays immune after having built-up antibodies. In summary: we’ll be wearing masks for at least another two years. But you might also have read about accelerating the digital transformation of our lives and that we have significantly advanced topics that have lingered for 20 years, within the span of a month. For example, online grocery shopping and remote health care. Given that we now have a good two years to ease into a new reality, I have tried to think about what all this means for us as a specie